Sunday, February 27, 2011

Event 2: The Isle of Dread

As the party prepares to search for Lavinia, the kidnapped captain of the Sea Wyvern, a foul creature attacks the ship.  The Sea Wyvern is suddenly surrounded by a forest of partially rotting seaweed and aquatic vines.  The vegetation begins to attack the hull of the ship, threatening to sink the vessel.  The party discovers a Vine Mother at the centre of the sargasso and manages to defeat the foul creature and save the ship.

Isle of Dread

At dawn, the party decides to search for Lavinia on the nearby shore and discovers a trail leading into the fecund jungle.  The trail leads them to an ancient ruin elaborately decorated with images of anthropomorphic gods. Outside the ruins the party encounters a garden of statues, the victims of a basilisk which had made the ruins' entrance its nest.  After defeating the basilisk and narrowly escaping petrification, the party frees a strange gnomish druid from who had been turned to stone long ago.  Seeking a place to rest, the party disturbs the lair of a gibbering mouther and is attacked by the disgusting ooze.

The party makes camp after dispatching the gibbering mouther and settles in to rest before heading further into the ruins.

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