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Isle of Dread |
At dawn, the party decides to search for Lavinia on the nearby shore and discovers a trail leading into the fecund jungle. The trail leads them to an ancient ruin elaborately decorated with images of anthropomorphic gods. Outside the ruins the party encounters a garden of statues, the victims of a basilisk which had made the ruins' entrance its nest. After defeating the basilisk and narrowly escaping petrification, the party frees a strange gnomish druid from who had been turned to stone long ago. Seeking a place to rest, the party disturbs the lair of a gibbering mouther and is attacked by the disgusting ooze.
The party makes camp after dispatching the gibbering mouther and settles in to rest before heading further into the ruins.
We gained a level after this. I was pleased.
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