Sunday, February 27, 2011

Event 2: The Isle of Dread

As the party prepares to search for Lavinia, the kidnapped captain of the Sea Wyvern, a foul creature attacks the ship.  The Sea Wyvern is suddenly surrounded by a forest of partially rotting seaweed and aquatic vines.  The vegetation begins to attack the hull of the ship, threatening to sink the vessel.  The party discovers a Vine Mother at the centre of the sargasso and manages to defeat the foul creature and save the ship.

Isle of Dread

At dawn, the party decides to search for Lavinia on the nearby shore and discovers a trail leading into the fecund jungle.  The trail leads them to an ancient ruin elaborately decorated with images of anthropomorphic gods. Outside the ruins the party encounters a garden of statues, the victims of a basilisk which had made the ruins' entrance its nest.  After defeating the basilisk and narrowly escaping petrification, the party frees a strange gnomish druid from who had been turned to stone long ago.  Seeking a place to rest, the party disturbs the lair of a gibbering mouther and is attacked by the disgusting ooze.

The party makes camp after dispatching the gibbering mouther and settles in to rest before heading further into the ruins.

Event 1: Aboard the Sea Wyvern

The party awakens in the hold of the Thunderer, a pirate slave ship bound for the lower planes. They are rescued from captivity by Lavinia Vanderboren and assist her in reacquiring her family's ship, the Sea Wyvern.  The party managed to defeat the cruel slavemaster of the pirate crew and rescue the other slaves onboard. Unfortunately, Lavinia's plans fall apart when her brother (Vanthus), perhaps in a moment of panic, failed to rendevous with the party aboard the Sea Wyvern.  Alerted to their presence, the pirates attack the newly freed Sea Wyvern but were unable to prevent the party from disengaging the ship from the Crimson moon, the pirate flagship.  As the two groups battle, a duegar pirate spellcaster summons a water elemental and begins a strange ritual.  As the battle and the ritual come to a climax, the party, along with the Sea Wyvern, is magically transported through a wake portal to the shores of unknown island, an island which Lavinia claims is the fabled Isle of Dread.

The Sea Wyvern
Once the sea wyvern is secured, Lavinia reveals that she and her family are explorers and that her original plan had been to free her captured crew from the Crimson Moon Pirates. Lavinia is grateful to the party for their assistance and tells them of her family's plan to launch an expedition to the Isle of Dread.  She relates how she and her brother had just managed to decipher an ancient artifact known as the Wake Portal, an artifact that can transport ships to Isle of Dread. Lavinia introduces the party to Skald, the first mate of the Sea Wyvern, and everyone retires below decks to rest and recuperate. The Sea Wyvern circles the shores of the mysterious island for two days, drawing maps and scouting the waters around the island. On the second night, the party is awakened by a commotion above decks and rushes outside just in time to see Lavinia seized by a giant feral ape. The monstrous ape promptly disappears into the night with teleportation magic, taking Lavinia with it.  The party is left alone, and stranded, off the shores of the Isle of Dread.